Post by Amyas Raeburn on Aug 29, 2014 18:01:15 GMT
Here we are again with another document with more technical details. Fun stuff! Yeah! In the last one, we covered details on the ocean cities and how they operated. At least, we covered the ocean cities used in this role play. We are not discounting any other designs that may possibly exist, but to enumerate them all would have been a feat similar to detailing all the plans for each city that existed in, say, a given region of the world. It would have been a daunting task.
So this time around, we are detailing the technical details of vessels and weapons, my personal favorite thing to do. This includes carriers, strike crafts, listing the weapons used on each, propulsion systems, and the like. We may also detail a few other ship classes, but that would depend on how detailed we wish to take this. After all, that would entail describing things such as carriers, battleships, battlecruisers, cruisers, destroyers, frigates, corvettes, patrol boats, littoral combat ships, and all that good noise. Granted, battlecruisers no longer exist and have not existed since the 1970s and were no longer commissioned since the 1950s. Battleships were also being rendered obsolete since their heavy guns were not capable of plunging strikes like missiles were and required far too many personnel to operate. So, that often left the modern navy with mostly a lot of cruisers of various weights and purposes, destroyers of various weights and purposes, some frigates, and submarines all escorting a carrier. It was arguable that carriers were the only capital ships necessary in the modern navy anyhow, though the importance of the other ships could not have been denied. After all, combined-arms is the most assured way to be well-prepared for any strategic or tactical event.
Here in this document, we’ll only list and describe a few ships and likely just stick to two or three hull sizes, reminiscent of the modern navies of the world.
Armaments:
Propulsion:
Powerplant:
Strike Craft Complement:
Crew Complement:
Performance:
Range: Unlimited
Duration: 426 days with full stock of supplies
[/ul][/ul][/ul][/ul]
Armaments:
Propulsion:
Powerplant:
Crew Complement:
Performance:
Range: Unlimited
Duration: 372 days with full stock of supplies
[/ul][/ul][/ul][/ul]
Armaments:
[/ul]Propulsion:
Powerplant:
Crew Complement:
Performance:
Range: Unlimited
Duration: 238 days with full stock of supplies[/ul][/ul][/ul][/ul]
Armaments:
Anti-Strike Craft Loadout
Propulsion:
Performance:
Service Ceiling: 18,000 meters
Service Floor: 6,000 meters
Range: 3,200 NM
[/ul]
[/ul][/ul][/ul]Weapons
Missile Weight: 2715 kg
Warhead Weight: 1,000 kg High-Explosive Blast-Fragmentation Penetrator
Propulsion: Solid-fuel Rocket System with Ventilated Supercavitation System
Velocity:
Guns
[/ul]Powerplants and Propulsion Systems
Liquid-Fueled Rockets
Pump-jet Thrusters
So this time around, we are detailing the technical details of vessels and weapons, my personal favorite thing to do. This includes carriers, strike crafts, listing the weapons used on each, propulsion systems, and the like. We may also detail a few other ship classes, but that would depend on how detailed we wish to take this. After all, that would entail describing things such as carriers, battleships, battlecruisers, cruisers, destroyers, frigates, corvettes, patrol boats, littoral combat ships, and all that good noise. Granted, battlecruisers no longer exist and have not existed since the 1970s and were no longer commissioned since the 1950s. Battleships were also being rendered obsolete since their heavy guns were not capable of plunging strikes like missiles were and required far too many personnel to operate. So, that often left the modern navy with mostly a lot of cruisers of various weights and purposes, destroyers of various weights and purposes, some frigates, and submarines all escorting a carrier. It was arguable that carriers were the only capital ships necessary in the modern navy anyhow, though the importance of the other ships could not have been denied. After all, combined-arms is the most assured way to be well-prepared for any strategic or tactical event.
Here in this document, we’ll only list and describe a few ships and likely just stick to two or three hull sizes, reminiscent of the modern navies of the world.
Armaments:
Propulsion:
Powerplant:
Strike Craft Complement:
Crew Complement:
Performance:
Range: Unlimited
Duration: 426 days with full stock of supplies
[/ul][/ul][/ul][/ul]
Armaments:
Propulsion:
Powerplant:
Crew Complement:
Performance:
Range: Unlimited
Duration: 372 days with full stock of supplies
[/ul][/ul][/ul][/ul]
Armaments:
[/ul]Propulsion:
Powerplant:
Crew Complement:
Performance:
Range: Unlimited
Duration: 238 days with full stock of supplies[/ul][/ul][/ul][/ul]
Armaments:
Anti-Strike Craft Loadout
Propulsion:
Performance:
Service Ceiling: 18,000 meters
Service Floor: 6,000 meters
Range: 3,200 NM
[/ul]
[/ul][/ul][/ul]Weapons
Missile Weight: 2715 kg
Warhead Weight: 1,000 kg High-Explosive Blast-Fragmentation Penetrator
Propulsion: Solid-fuel Rocket System with Ventilated Supercavitation System
Velocity:
Guns
[/ul]Powerplants and Propulsion Systems
Liquid-Fueled Rockets
Pump-jet Thrusters